Within the game industry, virtual reality (VR) has shown to be a lucrative endeavour, but its beneficial effects go far beyond simple financial success, notably in the field of medicine. The financial success of VR in gaming has helped to progress technology, making it more inexpensive and available for medical applications, unleashing its potential for game-changing advantages.
Realistic simulations and training programmes in medical are now possible thanks to the immersive and interactive features of VR gaming. Healthcare practitioners can practise operations, improve their surgical techniques, and recreate difficult scenarios in a secure setting by using VR. By lowering the chance of errors, this not only boosts their competence and confidence but also improves patient safety. Because of its financial success in gaming, virtual reality (VR) has drawn great designers and developers who are now using their skills to provide top-notch medical VR experiences, further advancing the technology.
Furthermore, research and development in the area of medical VR have been sparked by the financial success of VR in gaming. This has prompted the investigation of fresh applications that assist both patients and medical professionals. VR offers a non-pharmacological approach to patient comfort and has been shown to be useful in treating pain and lowering anxiety during medical operations. Through virtual reality exposure therapy, it has also showed promise in the treatment of a number of mental health issues, including phobias, PTSD, and anxiety disorders. Additionally, through promoting motor skills, balance, and cognitive function, VR-based rehabilitation programmes are assisting patients in recovering from strokes, spinal cord injuries, and traumatic brain injuries.
AI and VR has so far been monopolised into the use for capitalist profit such as gaming and entertainment. However there is some developments which show human beneficial assets; such as the use it has within medicine. I think despite it’s incredible developments within medicine the capitalist hold it has upon the gaming industry and selling VR for amusement purpose will always overdrive it’s beneficial purposes.
