To create an immersive sonic experience I wanted the listener to believe that they were dipping in and out of consciousness. This meant the piece I was creating had to be as realistic and true to form as possible. To begin this process of realism I began by collecting samples of sounds which I thought would be ‘typical environmental sounds’ when asleep. However, as this process went on I found certain sounds to be rather cliché. Typically when people are sleeping the soundings tend to be silent. This ruined the realistic effect I wanted to create, and it drove the focus away from the state of dreaming. As I reflected on this more I chose to steer away from the simple state of sleeping and create it as if the person had fallen asleep on the sofa. This way it means that the state of sleep was unintentional; meaning their environment would have more sonic sounds happening around them. By doing this I could incorporate certain sounds such as the TV and contrast this from awake to asleep. After I had found certain samples decided to elasticity the properties and add several effects to the various sounds. Stretching the length and gaining it allowed me to alter what was once before my perception of reality. It highlighted typical characteristics of dreaming sonically, and how we hear sounds differently when asleep.
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