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Second Year Sound for Screen

Incorporation of Silence: 

As I have continued composing my piece I have found myself using sections of silence for dramatic effect.

Inspired by Oriol Tarragó’s work in ‘The Impossible’ (2012), I found his use of silence during shocking and vulgar scenes only become more powerful when the music was playing. It gave the viewer time to hone in on the visuals and reflect on the seriousness of what was happening on screen.

During scenes from the La Tomatina festival, I felt that segments of silence could prove very powerful. The juxtaposition of chaos shown in the scene contrasts the silence well and provokes time for the development of an emotional tone. Silence brings a sense of severity with this mirrored by the exciting visuals it creates an extremely ambiguous setting. Despite the scene from La Tomatina being a happy stress-free memory for the mother as a use of foreshadowing I wanted to incorporate sound that indicates a distressing harrowing side to life; indicating her future. The ambiguity of contrasted sound grabs the viewer’s attention by telling them that this isn’t shown for exciting and happy effects. 

Finally, with Lynne Ramsay directing the entire film from the mother’s point of view, silence subtly tells the viewer that we are seeing this from her eyes. It takes away Tarskovksy sense of realism as I feel this only brings a godlike point of view within the film. 

I enjoyed playing around with silence for its powerful and unremarked effect and I hope to use this in the future. 

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Second Year Sound for Screen

Why I have Chosen Not To Include Music 

Although I strongly value the importance of soundtracking within screen composition, I don’t personally often use this method myself. My approach to sound for screen consists of a variety of techniques. However, as I have developed the work I have found for serious pieces such as ‘We Need To Talk About Kevin’ music does not support the director’s intentions. Lynn Ramsey’s deliberate focus on the vulgarity of Kevin’s crimes on screen makes me feel that music juxtaposes the honest effect Ramsey is trying to portray. Music does provide a layer of beauty to a scene, however with coarse serious work such as this, it takes the viewer away from the scene. With uncomfortable shots and recurring motifs of blood, the film portrays difficult sensory for the viewer. Soundtracks within the score detach the viewer from the severity of the scene. Finally, Lynne Ramsay’s work is filmed from a constant POV (Point Of View) from the mother. Soundtracks subtly tell the viewer where the point of view is taken. Music almost provides an Acousmêtre effect so it is undeniable that soundtracks create added value.

Despite this, I have chosen to create my score on a layer of multiple sound effects and field recordings edited to create its own type of score. With different effects added, mixed and sounds that represent certain themes layered together; the score builds a fabric for an intense sonic atmosphere. 

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Second Year Sound for Screen

We Need To Talk About Kevin:

2011

Lynne Ramsey 

I decided to choose We Need To Talk About Kevin as Lynne Ramsey’s reoccurring themes throughout the film spoke to me. The perception in which the film is written and shot is entirely from the mother’s perspective. Eva’s isolation throughout the film is a constant heartbeat; with her husband not trusting her, and general isolation with struggles towards motherhood. I found this an exciting concept and something I would definitely like to focus my work on throughout my sound. Throughout the movie, there are many references towards the juxtaposition between an ‘American dream’ mundane lifestyle and the hellish reality of what’s going on internally and physically after the tragedy. I will incorporate this into the sounds I choose to use as I believe it elevates those themes of isolation and loneliness. With the use of flashbacks and foreshadowing by Lynne Ramsey, I feel that this is necessary to use within the sound voice audio taken from Kevin as a child will be played around with and threaded into the sound I will produce. The vulgar visuals and red motifs within the film highlight the brutality of Kevin’s crimes; purposely supposed to evoke an uncomfortable response. In reaction to this, I will try to incorporate exaggerated foley sounds that represent blood and gore. I hope to create an unsettling feeling and uncomfortableness through my sound to mirror the message shown on screen. 

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Second Year Sound for Screen

Sound for Screen Blog Post 1- Hildur Guðnadóttir

Hildur Guðnadóttir is an Icelandic influential and incredible film composer; famously known for her work in ‘Sicarios’, ‘The Joker’ and Sky’s series ‘Chernobyl’.

In recent podcasts and interviews, it is important to note that Hilder mentions that although Hollywood contrives identities she does not consider herself as “one thing”. Her background in cello playing certainly hands her the musician’s cup, however, her work is extremely experiential and less cerebral than most. I found her words relatable in the way she talks about the love for both storytelling and music, and the way film combines them. This is important to uphold when you strive to create a sound for the screen. Music can not just be placed over the screen; the sound subtly informs the movement of the characters – the way they move and think through rhythm, pitch and melody. Creative works like this can only be fulfilled well when there is a close creative relationship between the director and composer. Both have to hold the same message and understanding of who they want each character to be.

What impresses me most about Hilder’s recent work, is the creative process she went through to create the spine-tingling soundtrack for Chornobyl. She worked alongside Chris Watson (famous for his incredible field recordings) and ventured inside The Ignalina Nuclear Power Plant, Lithuania. Together they collected hours worth of sounds taken inside the looming corridors and plant rooms. Every single part of the score was pieced together from these field recordings like a tragedy rendered into sonic sounds. Again these sounds translated so well because the recordings were made alongside the shooting process; at the same time and geographically in the same place.

Hildur has also previously spoken about her ability to trust her instinct in the way something should sound when reflecting moments on screen. Although as a society we naturally connotate certain sounds of nuclear disaster, through things such as a Geiger counter; she wanted to involve authentic sounds that one does hear when on a nuclear plant.

Her words used to describe the story of the series – “It’s a complicated story to tell” resonate with the way she structured her sound. The difficulty and compacted storyline Chornobyl holds means her almost ‘musique concrete’ style of work portrays so well when watching the series. It is so simplistic sonically yet so dense creatively. With little musical incorporation with some string sounds here and there, the field recordings shower the score with a continuous atmospheric effect. The entire piece felt as if something was continuously going to happen sonically. This is a huge reflective response to what is happening on screen and in real life. The apprehensions and nervousness felt by the entire world during the Chornobyl disaster still stand with us today. Her ability to sketch this out sonically lifted the series to that extra level.

I truly admire Hildur Guðnadóttir’s work she gets involved in whatever the story may be. Her inclusivity within the themes she works with always proves to blow you away sonically. She breaks boundaries for composers that have previously been bound up by the likes of Hollywood and tells a story no other composer does as well. I hope to get as physically and mentally involved within my storytelling the way Hilder does for my future works in sound for the screen.

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Better Foundations = Better Results:

When working on my sound piece I harshly learn that using the best foundations would enhance your quality of results. Throughout I tried to juggle with unstable software that only caused bigger issues. With crashes that would delete work and save work no opening, it slowed down my creative process. This stumped my creativity in many places and would not allow me to flow as artistically as I wanted to. With delays in opening, it created barriers around the ideas in my head towards the physical process of me creating a new sound. I know that with a more stable foundation I will be able to create stronger work with a more fluid and dynamic sound.

As well as computer issues I believe that using other sonic devices such as field records, instruments, and synths would allow me fewer crashes on my computer. It would initiate more room and storage physically on the computer while allowing me to find new creative techniques for the future.

To conclude despite the financial side I do believe investing in good software allows for a better creative outcome and a long-lined of artistic fluidity.

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Creative Reflection:

On reflection, I truly enjoyed creating this piece. I allowed myself to evaluate how I could break barriers of generic clichés while also creating something that I believe is true to self. The ideas I created came across well sonically however I wish that I would include new methods for innovation and creation. Despite trying a synth I stayed with a complete analogue creative process. I would like to expand my knowledge on learning to play synthesisers as I believe it would enhance and widen my knowledge of new sonic sounds. Although I believe I broke stern types I believe by not including other devices to create my piece I have formed self-made barriers around myself. Experimenting with new synths would allow me to unlock ideas artistically that I hadn’t been able to before.

Finally, I hope to use a field recorder within my next creative process. Having used these in the past I felt that it allowed me to create something even more personal. If I went back and recreated my work I would use field recorded sounds and play with their elastic properties. I find that using self-made recordings enables you to get an exact sonic representation of what you wanted while opening up a personal side of the composer to the audience.

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Experiments:

When creating my sound piece I wanted veery intention to be focused on the electronic sonic approach. To create a modernised version of a realistic dream I felt was only true due to the advancements around us. As I began this I started by using a Korg Minilogue Polyphonic Analogue Synth. However, I found that I had not yet mastered enough techniques to create exactly what I wanted to produce. Despite this, I found that I was able to make tones that I could easily manipulate and copy through MIDI. The sounds inspired me to create a selection of soft sounds layered over the top of harsher sounds alongside drum beats. This combination indicated the chaos in which personally I feel when inducing a dream. I found that the synthesiser helped me experience juxtaposing sounds which inspired me to later create mixtures of emotive motifs within my piece of work.

Finally, despite the fact I was inspired to create an immersive experience piece; I take a high interest in creating sound for the screen. With this motif in mind, I was intrigued to play certain sound effects of my piece over variations of videos based on dreams that I had found. I stumbled over a video named ‘Liquid Landscapes VHS Visuals Rip’ which I found had a similar rhythm and exaggerations to my sound. Accents with the movie mirrored sound effects I had made. With this in mind, I finally decided to present my piece in collaboration with the movie I had found. Both complimented each other well and it felt only right to show something alongside my sound piece.

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Influences and Goals: Dreaming Sound Piece

My end goal for the piece was to create a realistic perception of how we hear our dreams. It was important to me to represent the juxtaposition between asleep and awake and how the same sounds around us can be heard differently and change depending on what state you are in.

I wanted the piece to be entirely immersive. After researching certain types of immersive sound art I took inspiration from Doron Sadja a sound artist from Berlin. His Colour Field immersion experience inspired me to entail this theme throughout my piece. I want the sound to feel like a physical experience for the listener as well as a sonic one.

By including realistic sound effects and transitions into different sounds I made this seem slow but almost ‘falling like’ experience from one state to another. I hope to present my piece of work one day in a similar way to Doron’s ‘Colour Field’ work where the listeners are blindfolded while certain light projects onto their faces. This way despite their eyes being closed they may see some light which will indicate a dream. Similarly, like Doron, I wanted to include a wide range of suggested modern technology. To break stereotypes of ‘dreamy’ music I hoped to include modernised sounds such as synth sounds and midi instruments. This would suggest new technological aesthetics. I believe that this is a truer perception of what humans hear today with a constant surrounding of technology in our lives giving a more realistic effect.

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Sampling Sounds to Create Realism:

To create an immersive sonic experience I wanted the listener to believe that they were dipping in and out of consciousness. This meant the piece I was creating had to be as realistic and true to form as possible. To begin this process of realism I began by collecting samples of sounds which I thought would be ‘typical environmental sounds’ when asleep. However, as this process went on I found certain sounds to be rather cliché. Typically when people are sleeping the soundings tend to be silent. This ruined the realistic effect I wanted to create, and it drove the focus away from the state of dreaming. As I reflected on this more I chose to steer away from the simple state of sleeping and create it as if the person had fallen asleep on the sofa. This way it means that the state of sleep was unintentional; meaning their environment would have more sonic sounds happening around them. By doing this I could incorporate certain sounds such as the TV and contrast this from awake to asleep. After I had found certain samples decided to elasticity the properties and add several effects to the various sounds. Stretching the length and gaining it allowed me to alter what was once before my perception of reality. It highlighted typical characteristics of dreaming sonically, and how we hear sounds differently when asleep.

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The Clichés of Sound Pieces That Represent Dreams:

After researching the layers of dreams I came across an article by Eric Meyer (a classical musician) who asked the question “what do dreams sound like”. This grabbed my attention; frequently we ask ourselves what we saw in our dreams not what we heard. This quickly became the stimuli for my piece, so I began to create a selection of sounds that I thought represented what I could hear. 

It intrigued me how environmental sounds that surround us when sleeping can be heard differently in our heads when dreaming compared to when they do awake. To represent this I wanted to include sonic sounds that both suggest a state of sleep and consciousness to provide a juxtaposition between the two. 

When I googled sound pieces based on dreams it felt extremely limited. The options of choice instantly became very classical based primarily using woodwind instruments such as flutes. Despite these floaty melodies certainly sending us humans into a relaxed and tranquil state I did not think that this was a true representation. I wanted to include modern methods such as MIDI, Synthesisers, and certain software to arrange samples into what I believe to be the sonic representation of ‘dreaming’.

I hope to produce a modern piece of sound that truly represents the layers of dreaming and chaos that our brains entail when asleep.