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Collaborative Projects

Initial Virtual Reality World Idea

Here is my original idea for a virtual reality world. To begin with we all opted to keep the project independent by having our own areas to produce graphics and sounds after first choosing our respective worlds. But as the project advanced, we quickly discovered how much work it would require to finish it within the allotted time. To address this, we attempted to separate the graphics into two parts and pay close attention to the sonics.

Landscape: 

I want the landscape to be set in a huge forest with abnormally large trees. influenced by Rockerfella Forest – California The intention of the piece is to make the player feel so small almost as if it was taken from the POV of an ant. The trees should tower up so high that you can’t see the ends and the trunks should be 10 times larger than any average tree. 

Within the world, it must highlight the beauty of nature by incorporating idyllic sunlight that shines horizontally on the trees. If possible I would like to include fireflies within the piece and birds so large that you almost feel threatened. 

Mood: 

The purpose of this virtual reality is to continue the argument of how technology I blinding us away from nature. When you are walking around the world I would like it to bring a calm presence but a very lonely feeling. The intention is to make the player feel extremely small but in a comforting way where you can admire nature from a new perspective; looking at everything from a larger scale. 

Type of play: 

There will be no purpose to this game except to explore the world. However, to create excitement I would like to incorporate giant shadows and the rustling of trees from above; all with the intention of suggesting that something giant is around you. There could be small ads such as picking up grass or plants however the main intention is to admire the beauty. 

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Collaborative Projects

Ambience

A game’s ambient sound is essential for creating the mood and engrossing players in the game’s universe. These sounds must be straightforward but powerful to avoid overwhelming the gameplay or detracting from the essential experience. The ambient sounds help to the overall cohesion and heighten the immersion by remaining true to the game’s aesthetic. The overall gameplay experience is enhanced by expertly created ambient noises that conjure feelings, give players a sense of place, and help them engage with the game environment on a deeper level. I made sure to adhere to these aesthetic principles and leave room for the reader to form their judgement and feelings.

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Collaborative Projects

Overall

Overall, I found it enjoyable to combine my art with various media, such games and virtual reality. For individual sound designers, working on projects for other platforms, such as video games, can be quite useful. By collaborating with game developers, it is possible to advance the boundaries of sound design and music composition. It offers tremendous opportunities to enhance storytelling, create immersive experiences, and engage a bigger audience, expanding the artist’s portfolio and fostering professional growth. I learned the scope of the sonic work that goes into creating this, and even though in retrospect I think as a group we could have managed our time management more effectively within creating sounds, I was able to develop a general aesthetic without hindrance to story line or in-depth contextual reference, unlike film and television. Despite visual limitations, I believed that the music could be as free and lively as possible, providing a space that was open to artistic expression. 

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Collaborative Projects Second Year

Medicine Within VR

Within the game industry, virtual reality (VR) has shown to be a lucrative endeavour, but its beneficial effects go far beyond simple financial success, notably in the field of medicine. The financial success of VR in gaming has helped to progress technology, making it more inexpensive and available for medical applications, unleashing its potential for game-changing advantages.

Realistic simulations and training programmes in medical are now possible thanks to the immersive and interactive features of VR gaming. Healthcare practitioners can practise operations, improve their surgical techniques, and recreate difficult scenarios in a secure setting by using VR. By lowering the chance of errors, this not only boosts their competence and confidence but also improves patient safety. Because of its financial success in gaming, virtual reality (VR) has drawn great designers and developers who are now using their skills to provide top-notch medical VR experiences, further advancing the technology.

Furthermore, research and development in the area of medical VR have been sparked by the financial success of VR in gaming. This has prompted the investigation of fresh applications that assist both patients and medical professionals. VR offers a non-pharmacological approach to patient comfort and has been shown to be useful in treating pain and lowering anxiety during medical operations. Through virtual reality exposure therapy, it has also showed promise in the treatment of a number of mental health issues, including phobias, PTSD, and anxiety disorders. Additionally, through promoting motor skills, balance, and cognitive function, VR-based rehabilitation programmes are assisting patients in recovering from strokes, spinal cord injuries, and traumatic brain injuries.

AI and VR has so far been monopolised into the use for capitalist profit such as gaming and entertainment. However there is some developments which show human beneficial assets; such as the use it has within medicine. I think despite it’s incredible developments within medicine the capitalist hold it has upon the gaming industry and selling VR for amusement purpose will always overdrive it’s beneficial purposes. 

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Collaborative Projects

Is VR Distracting Society From Global Warming

Our global environment is degrading vastly in front of our eyes. It must be noted that this is a vital part of today’s social injustices. Awareness of global warming deems to be one of the most vital parts of encouraging change and improvement for our future.


However, VR can transport us to these extremely realistic places- broadening the mind in terms of travel, culture, and geographical teachings. I believe that this is a huge distraction from the realities that surround us. Creating an artificial landscape is persuading the viewer what nature should and does look like. This brings a calm sense of settlement for the player as they believe that nature is accessible from the touch of a button (a VR headset). Although we are all physiologically aware that this is an artificial perception of reality it distracts us from looking beyond the screens to the truth and reality of global warming.


I feel this is distracting the narrative for younger generations as the horrifying truth is covered up by a virtual window. It is slowing down the awareness of reality and global extinction and preventing any mediation.


Within our project, we decided to create a futuristic world based on space and an artificially aesthetic environment. Despite this not teaching us about the issues of global warming this does not show an unrealistic perception of the world we see today. The world shows a futuristic purposely fictional environment that can broaden imaginations; instead of showing a glorified reality of our world and natural surroundings. As I look back on the project I feel that it could have been useful to use this platform as an opportunity to at least present a more educational sight on how we can help our present world – encouraging the player to look beyond the virtual reality and towards the outside world.

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Collaborative Projects

Travel Through VR

With the cost of living crisis looming over I wanted to discuss the potentiality that VR can open our minds to travel artificially.

Travel does broaden the mind and we must realize the importance it can have on improving inclusivity and open mindsets in the younger generation. However with the rise of costs and an economic disaster at only a reach away, many are having to sacrifice travel to survive the day-to-day. Virtual Reality has proven that this can transport us artificially to any reality / artificial place. This can help us understand different cultures and traditions from a first-hand point of view. These benefits stretch beyond just opening minds but also creating a sense of inclusivity globally despite the separateness some societies and communities face. VR can also extend time showing different communities over scales of periods; even showing a precision of the future. Expanding our knowledge of historical context and changing our ethnographies on the present day and how we view the world.

Although it is almost obvious this will never be as effective as living in the presence of a different culture and environment; VR must be applauded for filling these gaps temporarily. As well as economic struggle some people may face certain ability issues that may prevent them from traveling – once again showing how VR can conquer this issue.

I believe these are some of the real benefits that VR can uphold in society; improving human interaction with different cultures and traditions – creating a more open-minded society.

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Collaborative Projects

Koji Kindo

Despite the fact these sound effects were not used in the final result; the creation still helped my overall process. Within met sound effects I took aesthetic inspiration from the game composer Koji Kendo. His legendary composition and sound design have made an enduring impression on the video game audio industry. Numerous Nintendo games have benefited from his recognizable tunes and captivating soundscapes. Kondo’s work continues to define the aesthetics of gaming sound, inspiring generations of players and musicians alike with a special blend of simplicity, catchiness, and emotional depth.

When creating my sound effects I wanted to keep the plausibility and realism behind the sonics. However, despite this, I wanted to keep the fun elements that Kindo manages to incorporate within his work. When creating this specific sound effect it was originally for a spell of growing love hearts on the screen. I felt that these sounds kept an auditory playfulness while also matching what was happening on screen.

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Collaborative Projects

First Glance – Sound With Visuals

This was my first glance at the finished audio. After spending time on the individual sounds, I found that my opinions of the audio changed when it was presented with the visuals. Adding another layer of medium immerses you as a player; however, I felt that some of the noises were a little too harsh and overpowering. A loud noise can ruin the immersion and illusion of a realistic virtual reality experience. The perception of distance and depth can be distorted by excessive noise, which can also drown out minute details. It throws off the harmony between audio and visual cues, making it difficult to fully immerse oneself in the virtual world and thus jeopardizing the overall experience.

In response to this I had to go back and retouch the mixing; changing certain sound effects. In the future, I will save more post-production time for the mixing once I have viewed the sound with the visuals in-game.

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Collaborative Projects

Final Crit Analyse

Overall our final crit went well and we were able to contextualise our processes as a whole group – merging both artistic sides. As a sound artist having worked on the project I felt that the crit helped me reflect on the whole project. Previous to the crit I had not heard the other people’s process of creating the virtual reality. Sonically mostly as individuals we went and worked on our auditory practices separately. I do believe that we could have incorporated each other’s views as a group within the work more. Some of the sound effects felt separate and detached which could move the viewer away from a realistic empathetic reaction to the game. Aesthetics are important when creating a virtual reality world as it needs to be as believable as possible.

To further this the crit was not entirely prepared; having no working sound. This looked extremely unprofessional and ruined the initial first opinion of the project as a whole. In reflection, I believe this should have been more rehearsed and ensured that all the technical aspects were working.

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Collaborative Projects

Collaboration Within Performance Art

I recently decided to collaborate with a friend – to create a sound piece for a fine art performance. As an artist, I feel it is important to cross mediums of art forms within my sonic practice. This expands creative possibilities that working in virtual reality doesn’t. I felt that when I was creating the sonics for the performance I could make a more personal space. This type of work gives space for the incorporation of identity within the work. Identity must be incorporated into art to reflect the individual viewpoint, life experiences, and cultural background of the creator. It encourages empathy and tolerance while celebrating variety and questioning social norms. Art becomes a potent vehicle for individual and group narratives, giving voice to underrepresented groups and tackling social challenges. Artists forge deep relationships, arouse debate, and stimulate conversation by embracing and expressing their identities. It encourages inclusivity and gives people the confidence to accept their unique identities, generating a more varied and vibrant artistic scene.

Finley’s use of spoken speech and personal identity within the poem used within the sound gave an empathetic result; very much contrasting the sonic work I created for the virtual reality.