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Collaborative Projects

Final Crit Analyse

Overall our final crit went well and we were able to contextualise our processes as a whole group – merging both artistic sides. As a sound artist having worked on the project I felt that the crit helped me reflect on the whole project. Previous to the crit I had not heard the other people’s process of creating the virtual reality. Sonically mostly as individuals we went and worked on our auditory practices separately. I do believe that we could have incorporated each other’s views as a group within the work more. Some of the sound effects felt separate and detached which could move the viewer away from a realistic empathetic reaction to the game. Aesthetics are important when creating a virtual reality world as it needs to be as believable as possible.

To further this the crit was not entirely prepared; having no working sound. This looked extremely unprofessional and ruined the initial first opinion of the project as a whole. In reflection, I believe this should have been more rehearsed and ensured that all the technical aspects were working.